How do you defeat dullahan




















Therefore, Quick Boots , Running Shirt , Feathered Robe , Wild Coat , and various other pieces of gear that raise Agility can be more useful to use for this battle than equipment that increases power or survivability. If Agility is a particular problem for the party, Moloch can be used as one of the mass of summons being unleashed against Dullahan, for its side effect will halve Dullahan's Agility for several turns note that this Agility-halving will only start coming into effect on the following turn.

Assuming that each Adept only has Djinn matching their element, there are several established setups for both the front and back parties that allow party members to try to summon all they can in the most efficient manner:. In a rarer setup, if every frontal party member's Agility rating is higher than Dullahan's even without there being Djinn Set to increase each of their class stages, then the Jupiter Djinni Lull can effectively allow an entire free turn worth of summons against Dullahan for the first turn of battle.

If the party member with the lowest Agility rating among this super-fast group has Lull Set onto them while most or all of their Djinn are on Standby, then after each of the other three faster party members perform their summons, the fourth member can use Lull to end the turn before Dullahan can perform any of his own moves. Then, for the second turn, since all four of the party members will assuredly be both untouched and be able to act before Dullahan's actions that turn, they will all be able to deliver another full-powered round of summons.

Remember that a party member that performs a summon receives a large temporary boost to their Elemental Power rating, which will cause another summon performed by the same Adept to be even more powerful than it would have been the first turn.

Depending on the setup of the party, which summons each Adept is allowed to use, and which pieces of Elemental Power-increasing equipment the Adepts can wear, it is possible to have Dullahan defeated by the second turn, before Dullahan can execute a single battle command. However, the boost to his Attack statistic and Defense statistics will not be inhibited, which will cause his Formina Sage attacks to be all the more likely to down an Adept in one hit, and will cause physically-aligned attacks used against him to be somewhat lower in damage output.

Dullahan in this game is especially likely to be affected by Attack-lowering effects. His statistics are as follows:. Dullahan acts three times per turn and uses these battle commands with high intelligence :.

The boss fight with this version of Dullahan who is level 48 takes place at the end of the deepest floor of the Dark Dawn incarnation of Crossbone Isle , ensuing once you approach the Iris summon tablet at first, the six blue torches in the room will light out as though to provide the player with an opportunity to turn back, and then taking a step further toward the tablet will make Dullahan appear and engage the battle.

Dullahan is essentially a slight modification of his appearance in The Lost Age , so most of the strategy posted in the above section applies to this battle in the same way. Despite this version of Dullahan having a very slightly lower Attack statistic, he may be even harder than before, because he has significantly-increased Defense and Agility statistics, as well as one all-new ability in his repertoire: the exact summon-stealing mechanic that Valukar used in his own boss battle in The Lost Age , "Crucible".

So now, not only can he entirely defeat a summon-rush approach with a random Djinn Storm, he has a secondary chance to turn a summon-rush approach back at the party by using the highest-available summon sequence the party's Standby Djinn can allow for at the party itself, at the expense of the party's own Djinn.

The higher Agility also makes it harder for all party members to be able to unleash their summons before they are hit and potentially downed by Dullahan's abilities, and makes a Lull-based summon rush much harder to execute successfully. Despite all this, a similar summon-rushing tactic to The Lost Age is still the "standard" method of winning the Dullahan battle, though the chance it will fail will be higher.

Be sure never to allow Dullahan the Standby Djinn necessary for him to summon Coatlicue , since its extremely powerful regenerative effect will undo all of the damage you have accumulated on Dullahan. As for a traditional battling approach with a very high-level party in high-tier classes, a variety of things makes this harder to pull off as well. In addition to the higher Agility, Dullahan has higher Defense, which will partially mitigate some of the damage dealt by the party's physical attacks.

Furthermore, the more randomized weapon unleash system of Dark Dawn will make attacking with weapons with a high Unleash rate somewhat less effective on average, increasing the value of using Ronins with access to the Quick Strike Psynergy - but the "Four Ronin" approach mentioned in the previous section is partially defeated by the fact that only three Adepts can be Ronins Himi does not have access to it , so some kind of substitute will have to be made to form a party that can possibly survive Dullahan's attacks after being hit by a Djinn Storm.

Sveta in her Beastform is an extremely powerful but temporary option. Nonetheless, battling Dullahan with a high-class party that does not require summons is a more appealing option in Dark Dawn than in The Lost Age , primarily because it is very easy to gain many levels in the endgame by repeatedly battling the Tua Warriors at Apollo Sanctum.

Furthermore, every single battle with a Tua Warrior gives a guaranteed Water of Life , so all party members can be given a collection of the reviving items, which can help a party survive even a Djinn Storm if their levels are high enough.

Like the GBA version of Dullahan, the Dark Dawn version has a uniquely pre-determined cycling sequence for his attack choices. The sequence of moves he uses is similar to the sequence from the GBA version, except for group F below. His choice of moves can be predicted accurately based on the following chart:.

Group A: 1. HP Stolen Item Potion. Dropped Items Potion 4. Cure 2. Reflect , Runic. Ice 2. Ice 3. Dark , Mute , Slow. World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game Name Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt Veldt Group Exp.

GP Magic Points The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter Level Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated Run Difficulty The specific monsters that appear during this encounter Monsters Dullahan.

Darill's Tomb. Main Tomb. Examine Daryl's tomb. Playing Dead or invulnerability frames do not work. If a player has low current HP and activates Mana Shield , it will result in the Axe Throwing skill doing very little damage to the Mana Shield and no damage at all to the player. An easy way to achieve this is for the player to allow themselves to be hit once, enter Deadly, then drinking a potion preferably an HP10 or 30 and finally activating Mana Shield.

Another way to kill Dullahan mounted or unmounted safely is to have 3 or more people in the party use Windmill with right timing. If timed correctly, Dullahan will be stun-locked and can be killed without any deaths. The Hell Steed has high rank Instinctive Reaction and will often preemptively counter melee attacks even while being mounted. Using Ice Elements on equipment can drastically improve damage against it. The Grandmaster Mission version of Dullahan has significantly lower aggro range than its normal counterpart.

A very viable strategy to fight it is to use Magnum Shot at maximum range, then to retreat until it stops whispering to you, signaling that it has dropped aggro and allowing you to attack again. Sign up for free! How to beat Dullahan? I already got all of the treasure chests at Crossbone Island and the Charon summon.

My characters about around levels So how do I beat Dullahan? User Info: JadeTorchwood. Top Voted Answer. There are various ways, depending on whether you're looking for a good, drawn out fight or just want to kill him quickly.



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